#!/usr/bin/perl -w use OpenGL ":old",":glutfunctions",":gluconstants",":functions"; use Time::HiRes qw (gettimeofday tv_interval usleep); use strict; # because of the OpenGL header functs no strict "subs"; our (@tri3d,@options,$z,$t,$time,$fps,$xmin,$xmax,$ymin,$ymax,$zmin,$zmax,$tmin,$tmax,$xres,$yres,$zres,$tres,$width,$height); $xmin = -10; $xmax = 10; $ymin = -100; $ymax = 100; $zmin = -100; $zmax = 100; $tmin = -100; $tmax = 100; #Anzahl Punkte $xres = 50; $yres = 50; $zres = 50; $tres = 50; $z = $zmin; $t = $tmin; $time = [gettimeofday]; $fps = 1; # 0(1): 2d # 0(2): 3d wire # 0(3): 3d solid # 1(0): stable # 1(1): time-function # 2(0): orthographic viewing # 2(1): perspective viewing # 2(2): stereo viewing # 2(3): 2nd way of stereo viewing @options = (1,0,0); init(); # main loop glutMainLoop; #- eval error #- perldoc -f eval sub init{ glutInit(@ARGV); glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize(600, 600); glutInitWindowPosition(50, 50); glutCreateWindow("graph window"); # black glClearColor(0,0,0,0); # reset glMatrixMode(GL_PROJECTION); glLoadIdentity(); # set the window properties glOrtho($xmin,$xmax,$ymin,$ymax,$zmin,$zmax); idle(); glFlush(); glutKeyboardFunc(\&keyboard); glutDisplayFunc(\&display); glutReshapeFunc(\&resize); glutIdleFunc(\&idle); } sub idle { my (@tripar,$x,$y,$j); if (($options[1] == 0) and ($z<$zmax)) { $x=$xmin; for ($j=0; $j<=(3*$xres-3); $j=$j+3) { $y=$x*$z*$x/20; $tripar[$j]=$x; $tripar[$j+1]=$y; $tripar[$j+2]=$z; $x += ($xmax-$xmin)/($xres-1); } $j = 0; # if ($z<$zmax) { $z += ($zmax-$zmin)/($zres-1);} $z += ($zmax-$zmin)/($zres-1); if (tv_interval($time)<(1/$fps)) { usleep (1/120); return; } $time = [gettimeofday]; splice(@tri3d,($#tripar+1)); unshift(@tri3d,@tripar); display(); } } sub display { glColor3f(1,1,1); glClear(GL_COLOR_BUFFER_BIT); my $i; # display2d() if ($options[0] == 0) { } # display3d_wire() elsif ($options[0] == 1) { glBegin(GL_LINE_STRIP); { # jeweils um einen Punkt springen for ($i=0; $i<=(3*$xres-7); $i=$i+3) { glVertex3f($tri3d[$i],$tri3d[$i+1],$tri3d[$i+2]); glVertex3f($tri3d[$i+3*$xres+1],$tri3d[$i+3*$xres+2],$tri3d[$i+3*$xres+3]); glVertex3f($tri3d[$i+3*$xres+4],$tri3d[$i+3*$xres+5],$tri3d[$i+3*$xres+6]); glVertex3f($tri3d[$i+3],$tri3d[$i+4],$tri3d[$i+5]); } } glEnd(); } # display3d_solid() # FALSCH elsif ($options[0] == 2) { glBegin(GL_TRIANGLES); { for $i (0..($xres*3-4)) { glVertex3f($tri3d[$i],$tri3d[$i+1],$tri3d[$i+2]); glVertex3f($tri3d[$i+3],$tri3d[$i+4],$tri3d[$i+5]); glVertex3f($tri3d[$i+3*$xres],$tri3d[$i+3*$xres+1],$tri3d[$i+3*$xres+2]); } } glEnd(); } glFlush(); glutSwapBuffers(); } sub keyboard { my ($key) = @_; $key = chr($key); if($key=~/w/i){ # rotate up glRotatef(6.0, 1, 0, 0.0); }elsif($key=~/s/i){ # rotate down glRotatef(-6.0, 1, 0, 0.0); }elsif($key=~/a/i){ # rotate left glRotatef(6.0, 0.0, 1, 0); }elsif($key=~/d/i){ # rotate right glRotatef(-6.0, 0.0, 1, 0); }elsif($key=~/q/i){ exit(); }elsif($key=~/m/i){ screenshot(); }elsif($key=~/r/i){ glScalef(1.1,1.1,1.1); }elsif($key=~/f/i){ glScalef(0.9,0.9,0.9); } # repaint the window display(); } sub resize{ ($width,$height)=@_; } sub getheader{ my ($width,$height) = @_; my ($header); $header = pack("s",hex("4d42")); #signature $header .= pack("i",$width*$height*3+hex(36));#size (inc header) $header .= pack("s",0); #reserved $header .= pack("s",0); #reserved $header .= pack("i",hex(36)); #offset $header .= pack("i",40); #size of BITMAPINFOHEADER structure, must be 40 $header .= pack("i",$width); #width $header .= pack("i",$height); #hight $header .= pack("s",1); #number of planes in the image, must be 1 $header .= pack("s",24); #bites per pixel $header .= pack("i",0); #compression type (0=none, 1=RLE-8, 2=RLE-4) $header .= pack("i",$width*$height*3); #size of image data $header .= pack("i",0); #horizontal resolution in pixels per meter (unreliable) $header .= pack("i",0); #vertical resolution in pixels per meter (unreliable) $header .= pack("i",0); #number of colors in image, or zero $header .= pack("i",0); #number of important colors, or zero return $header; } sub screenshot { my $num = 1; my $i; $num++ while(-f "image$num.bmp"); if(open(IMAGE,">image$num.bmp")){ print IMAGE getheader($width,$height); my @pixels=glReadPixels_p(0, 0,$width,$height, GL_RGB,GL_UNSIGNED_INT); #{print (IMAGE pack("B*", $i )); }for $i (@pixels); for $i (0..(($#pixels-1)/3)){ my ($red, $green, $blue) = ($pixels[$i*3],$pixels[$i*3+1],$pixels[$i*3+2]); print IMAGE pack("B B B",$blue,$green,$red); } #for $pixel (@pixels){ print IMAGE pack ("B*",$pixel);} close(IMAGE); } } sub reset { $z = $zmin; $t = $tmin; glClearColor(0,0,0,0); glLoadIdentity(); display(); }