#!/usr/bin/perl # # Name: GLgraph # # Version: 0.2.0 # # License: GPL # # 2002/06/27 Jonas Jermann # David Gunzinger # # ################################################################################ # # M O D U L E S use OpenGL ":old",":glutfunctions",":gluconstants",":functions"; use strict; no strict "subs"; use Math::Trig; use Getopt::Long; #use Time::HiRes qw (gettimeofday tv_interval usleep); # TODO #use warnings; # DEBUG #use Devel::AutoProfiler; ################################################################################ # # M A I N # Variables our (%options,@geometry,@tri2d,@tri3d,@yreal,$PI,$n,$z,$t,$time,$zsize,$tsize); options(); commandline(); init(); reset_all(2); idle(); glutMainLoop; ################################################################################ # # S U B # VERSION sub version { my $version_string="0.2.0"; print "GLgraph version $version_string\n"; exit; } # USAGE sub usage { print STDERR < \$options{fullscreen}, "nofullscreen|nofs" => sub { $options{fullscreen}=0; }, "geometry=s" => sub { @geometry=split(/[x+]/,"$_[1]") }, "wid=s" => \$options{wid}, "nograph" => sub { $options{mode}=0 }, "2d" => sub { $options{mode}=1 }, "wire|3dwire" => sub { $options{mode}=2 }, "3d|3dsolid" => sub { $options{mode}=3 }, "time" => sub { $options{time}=1 }, "notime" => sub { $options{time}=0 }, "colors=i" => \$options{color}, "nocolors" => sub { $options{color}=0 }, "xmin=f" => \$options{xmin}, "xmax=f" => \$options{xmax}, "ymin=f" => \$options{ymin}, "ymax=f" => \$options{ymax}, "zmin=f" => \$options{zmin}, "zmax=f" => \$options{zmax}, "tmin=f" => \$options{tmin}, "xres=i" => \$options{xres}, "zres=i" => \$options{zres}, "xzres=i" => sub { $options{xres}=$_[1]; $options{zres}=$_[1]; }, "tres=i" => \$options{tres}, "fps=f" => \$options{fps}, "cfact=f" => \$options{cfact}, "cconst=f" => \$options{cconst}, "o=s" => \$options{image_name}, "help|h" => \&usage, "version|v" => \&version, ) || usage(); # Add command line functions BUGGY @yreal = (@ARGV, @yreal); for (@yreal) { $_ =~ s/(? 1); $g=($a*3-1) if ((($a*3-1) > 0)); $g=1 if ($g > 1); $b=($a*3-2) if ((($a*3-2) > 0)); $b=1 if ($b > 1); glColor3f($r,$g,$b); } } # Resize: TODO sub resize{ ($options{width},$options{height})=@_; reset_all(2); } # RESET sub reset_all { # Variables (Space) $z = $options{zmin}; $zsize = 0; if ($_[0] >= 1) { # Variables (Time) $t = $options{tmin}; $tsize = 0; if ($_[0] >=2) { # GL (Window) glLoadIdentity(); glFlush(); glOrtho($options{xmin},$options{xmax},$options{ymin},$options{ymax},$options{zmin},$options{zmax}); glRotatef(-50, 5, -0.5, 0.0); glScalef(0.8,0.8,0.8); } } } # IDLE sub idle { # if (tv_interval($time)<(1/50)){ # print "sleep ",tv_interval($time)," \n"; # usleep (1/($options{fps}*5)); # return; # } if ($zsize < $options{zres}) { if ($options{mode} == 1) { idle_2d(); display(); } if ($options{mode} >= 2) { idle_3d(); if ($zsize == $options{zres}) {display();} } } elsif (($options{time} == 1) and ($tsize < ($options{tres}-1))) { reset_all(0); $t += ($options{tmax}-$options{tmin})/($options{tres}-1); $tsize++; } elsif (($options{time} == 2) and ($tsize > 0)) { reset_all(0); $t -= ($options{tmax}-$options{tmin})/($options{tres}-1); $tsize--; } elsif ($options{time} == 1) { $options{time}=2; } elsif ($options{time} == 2) { $options{time}=1; } # $time = [gettimeofday]; # usleep (0.0001) if ($options{time} == 0); } # MAIN DISPLAY (FORCE !!!!!) sub display { glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3f(0.8,0.8,0.8); if ($options{mode} == 1) { display_2d(); } elsif ($options{mode} == 2) { display_3dwire(); } elsif ($options{mode} == 3) { display_3d(); } glFlush(); glutSwapBuffers(); } # REDRAW: NOT WORKING YET sub redraw { $zsize=0; if ($options{mode} == 1) { idle_2d(); display(); } if ($options{mode} >= 2) { while ($zsize != $options{zres}){ idle_3d();} display(); } } # KEYBOARD sub keyboard { my ($key) = @_; $key = chr($key); # Misc if ($key=~/q/i){ exit(); } elsif($key=~/m/i){ screenshot(); } elsif($key=~/3/i){ $options{cfact}=$options{cfact}*0.98; } elsif($key=~/4/i){ $options{cfact}=$options{cfact}*1.02; } elsif($key=~/_/i){ reset_all(2); } # Function change elsif($key=~/n/i){ $n++; reset_all(0); } elsif(($key=~/b/i) and ($n > 0)){ $n--; reset_all(0); } # Mode change elsif(($key=~/1/i) and ($options{mode}>0)){ $options{mode}--; reset_all(0); } elsif(($key=~/2/i) and ($options{mode}<3)){ $options{mode}++; reset_all(0); } elsif($key=~/c/i) { $options{color}++; if ($options{color} >=3) { $options{color}=0; } } elsif($key=~/t/i) { if ($options{time} == 0) { $options{time}=1; } else { $options{time}=0; } } # Seeking elsif($key=~/x/i) { reset_all(0); if (($options{time} > 0) and ($tsize <= ($options{tres}-5))) { $t += 5*($options{tmax}-$options{tmin})/($options{tres}-1); $tsize=$tsize+5; } elsif ($tsize < $options{tres}) { $t += ($options{tmax}-$options{tmin})/($options{tres}-1); $tsize++; } } elsif($key=~/y/i) { reset_all(0); if (($options{time} > 0) and ($tsize >= 5)) { $t -= 5*($options{tmax}-$options{tmin})/($options{tres}-1); $tsize=$tsize-5; } elsif ($tsize > 0) { $t -= ($options{tmax}-$options{tmin})/($options{tres}-1); $tsize--; } } # Resolution elsif($key=~/u/i){ $options{xres}=int($options{xres}*1.1+0.9); $options{zres}=int($options{zres}*1.1+0.9); reset_all(1); } elsif($key=~/z/i){ $options{xres}=int($options{xres}*0.91+0.2); $options{zres}=int($options{zres}*0.91+0.2); reset_all(1); } elsif($key=~/j/i){ $options{tres}=int($options{tres}*1.1+0.9); reset_all(1); } elsif($key=~/h/i){ $options{tres}=int($options{tres}*0.91+0.2); reset_all(1); } # Rotation elsif($key=~/w/i){ glRotatef(3, 1, 0, 0); } elsif($key=~/s/i){ glRotatef(-3, 1, 0, 0); } elsif($key=~/a/i){ glRotatef(3, 0, 1, 0); } elsif($key=~/d/i){ glRotatef(-3, 0, 1, 0); } # Translation elsif($key=~/\ü/i){ glTranslatef(0, 0.5, 0); } elsif($key=~/\ä/i){ glTranslatef(0, -0.5, 0); } elsif($key=~/\ö/i){ glTranslatef(-0.5, 0, 0); } elsif($key=~/\$/i){ glTranslatef(0.5, 0, 0); } # Scaling elsif($key=~/r/i){ glScalef(1.1,1.1,1.1); } elsif($key=~/e/i){ glScalef(0.91,0.91,0.91); } } # SCREENSHOT HEADER sub getheader{ my $header; my ($width,$height) = @_; $header = pack("s",hex("4d42")); #signature $header .= pack("i",$width*$height*3+hex(36));#size (inc header) $header .= pack("s",0); #reserved $header .= pack("s",0); #reserved $header .= pack("i",hex(36)); #offset $header .= pack("i",40); #size of BITMAPINFOHEADER structure, must be 40 $header .= pack("i",$width); #width $header .= pack("i",$height); #hight $header .= pack("s",1); #number of planes in the image, must be 1 $header .= pack("s",24); #bites per pixel $header .= pack("i",0); #compression type (0=none, 1=RLE-8, 2=RLE-4) $header .= pack("i",$width*$height*3); #size of image data $header .= pack("i",0); #horizontal resolution in pixels per meter (unreliable) $header .= pack("i",0); #vertical resolution in pixels per meter (unreliable) $header .= pack("i",0); #number of colors in image, or zero $header .= pack("i",0); #number of important colors, or zero return $header; } # SCREENSHOT sub screenshot { my $num = 1; my $i; $num++ while(-f "$options{image_name}_$num.bmp"); if(open(IMAGE,">$options{image_name}_$num.bmp")){ print IMAGE getheader($options{width},$options{height}); my @pixels=glReadPixels_p(0, 0,$options{width},$options{height},GL_RGB,GL_UNSIGNED_INT); for $i (0..(($#pixels-1)/3)){ my ($red, $green, $blue) = ($pixels[$i*3],$pixels[$i*3+1],$pixels[$i*3+2]); print IMAGE pack("B B B",$blue,$green,$red); } close(IMAGE); } } # SUB IDLE (2D) sub idle_2d { my (@tripar,$x,$y,$j,$eval_block); $x=$options{xmin}; $j=0; $eval_block= ' while ($j<=(2*$options{xres}-2)) { '; $eval_block.= "\$y = $yreal[$n];"; $eval_block.= ' $tripar[$j]=$x; $tripar[$j+1]=$y; $x += ($options{xmax}-$options{xmin})/($options{xres}-1); $j=$j+2; } return 1; '; while ($j<=(2*$options{xres}-2)){ last if eval($eval_block); $tripar[$j]=$x; $tripar[$j+1]=0; $x += ($options{xmax}-$options{xmin})/($options{xres}-1); $j=$j+2; } $j = 0; $zsize = $options{zres} + 1; unshift(@tri2d,@tripar); splice(@tri2d,(2*$options{xres})); } # SUB IDLE (3D) sub idle_3d { my (@tripar,$x,$y,$j,$eval_block); $x=$options{xmin}; $j=0; $eval_block=' while ($j<=(3*$options{xres}-3)) { '; $eval_block.= "\$y = $yreal[$n];"; $eval_block.= ' $tripar[$j]=$x; $tripar[$j+1]=$y; $tripar[$j+2]=$z; $x += ($options{xmax}-$options{xmin})/($options{xres}-1); $j=$j+3; } return 1; '; while ($j<=(3*$options{xres}-3)){ last if eval($eval_block); $tripar[$j]=$x; $tripar[$j+1]=0; $tripar[$j+2]=$z; $x += ($options{xmax}-$options{xmin})/($options{xres}-1); $j=$j+3; } $j = 0; $z += ($options{zmax}-$options{zmin})/($options{zres}-1); $zsize++; # IMPORTANT !!!! unshift(@tri3d,@tripar); splice(@tri3d,(9*$options{xres}*$options{zres})); } # SUB DISPLAY (2D) sub display_2d { my $i; glBegin(GL_LINE_STRIP); { if ($options{color} > 0) {scolor($tri2d[1]);} glVertex2f($tri2d[0],$tri2d[1]); for ($i=2; $i<=(2*$options{xres}-2); $i=$i+2) { if ($options{color} > 0) {scolor($tri2d[$i+1]); } glVertex2f($tri2d[$i],$tri2d[$i+1]);} } glEnd(); } # SUB DISPLAY (3D WIRE) sub display_3dwire { my ($h,$i); for $h (0..($zsize-2)) { glBegin(GL_LINE_STRIP); { # jeweils um einen Punkt springen for ($i=0; $i<=(3*$options{xres}-4); $i=$i+3) { my $basec = $i+1+3*$h*$options{xres}; # left bottom if ($options{color} > 0) {scolor($tri3d[$basec]); } glVertex3f($tri3d[$basec-1],$tri3d[$basec],$tri3d[$basec+1]); # left top if ($options{color} > 0) {scolor($tri3d[$basec+3*$options{xres}]); } glVertex3f($tri3d[$basec-1+3*$options{xres}],$tri3d[$basec+3*$options{xres}],$tri3d[$basec+1+3*$options{xres}]); # rigth top if ($options{color} > 0) {scolor($tri3d[$basec+3+3*$options{xres}]); } glVertex3f($tri3d[$basec+2+3*$options{xres}],$tri3d[$basec+3+3*$options{xres}],$tri3d[$basec+4+3*$options{xres}]); # left bottom if ($options{color} > 0) {scolor($tri3d[$basec]); } glVertex3f($tri3d[$basec-1],$tri3d[$basec],$tri3d[$basec+1]); } if ($options{color} > 0) {scolor($tri3d[3*$options{xres}-2+3*$h*$options{xres}]); } glVertex3f($tri3d[3*$options{xres}-3+3*$h*$options{xres}],$tri3d[3*$options{xres}-2+3*$h*$options{xres}],$tri3d[3*$options{xres}-1+3*$h*$options{xres}]); if ($options{color} > 0) {scolor($tri3d[3*$options{xres}-2+3*$h*$options{xres}+3*$options{xres}]); } glVertex3f($tri3d[3*$options{xres}-3+3*$h*$options{xres}+3*$options{xres}],$tri3d[3*$options{xres}-2+3*$h*$options{xres}+3*$options{xres}],$tri3d[3*$options{xres}-1+3*$h*$options{xres}+3*$options{xres}]); } glEnd(); } } # SUB DISPLAY (3D SOLID) sub display_3d { my ($h,$i); glBegin(GL_TRIANGLES); { for $h (0..($zsize-2)) { for ($i=0; $i<=(3*$options{xres}-4); $i=$i+3) { my $basec = $i+1+3*$h*$options{xres}; # left bottom if ($options{color} > 0) {scolor($tri3d[$basec]); } glVertex3f($tri3d[$basec-1],$tri3d[$basec],$tri3d[$basec+1]); # left top if ($options{color} > 0) {scolor($tri3d[$basec+3*$options{xres}]); } glVertex3f($tri3d[$basec+3*$options{xres}-1],$tri3d[$basec+3*$options{xres}],$tri3d[$basec+3*$options{xres}+1]); # right bottom if ($options{color} > 0) {scolor($tri3d[$basec+3]); } glVertex3f($tri3d[$basec+2],$tri3d[$basec+3],$tri3d[$basec+4]); # left top if ($options{color} > 0) {scolor($tri3d[$basec+3*$options{xres}]); } glVertex3f($tri3d[$basec+3*$options{xres}-1],$tri3d[$basec+3*$options{xres}],$tri3d[$basec+3*$options{xres}+1]); # right top if ($options{color} > 0) {scolor($tri3d[$basec+3*$options{xres}+3]); } glVertex3f($tri3d[$basec+3*$options{xres}+2],$tri3d[$basec+3*$options{xres}+3],$tri3d[$basec+3*$options{xres}+4]); # right bottom if ($options{color} > 0) {scolor($tri3d[$basec+3]); } glVertex3f($tri3d[$basec+2],$tri3d[$basec+3],$tri3d[$basec+4]); } } } glEnd(); }